
Dunkel
Solo project: developed both the art and the full programming. Winner of the Núcleo 2019 contest.
I'm Gonzalo Zeiss, a game developer and computer technician. I ship video games, augmented and virtual reality applications. Mostly in Unity and C#, sometimes in Unreal and C++. I care about interactive experiences that connect with people, and I keep exploring new tools and engines.
Point your phone at ruins like the Colosseum or the Roman Forum and watch them rebuild in 3D. Temples, statues and gladiator arenas rise from the rubble.
A virtual narrator guides you through tales of power, betrayal and daily life in ancient Rome. Choose your language: English, Italian or Spanish.
Pop your phone into a Cardboard lens for 360° immersion. Or keep it simple: handheld AR works anywhere, anytime.
Ready to experience Ancient Rome like never before? Download RARO, put on your headset, and begin your journey through time.
A rare cross-skill on the market: real-time engines (Unreal, Unity) plus live show technology (GrandMA3, Resolume, Madrix). The exact intersection that LED-wall sets, immersive installations and stage productions need, but few people cover at once.
nDisplay setup, real-time scene control, camera tracking integration, and sync with lighting consoles via DMX and OSC. The Mandalorian-style stack, scaled to the production at hand.
Years of hands-on operation with GrandMA3, Resolume Arena 7 and Madrix in live productions. Timecode-based show control, LED mapping, and integration with real-time content from game engines.
Custom Unreal and Unity content for installations, immersive experiences and live audience interaction. AR/VR pipelines also covered. RARO is a public example of this stack at work.
From engine setup to show-floor sync. Comfortable across creative tools, programming and operating consoles. Useful when the project needs one person who speaks all the languages of the room.
Producing an LED-wall set, an immersive installation, or a live show that needs custom real-time content? Let's talk.
Start a conversation ↗
Solo project: developed both the art and the full programming. Winner of the Núcleo 2019 contest.
A game inspired by Mario Party with board events, path changes, character levels, special abilities and status effects. Solo vs AI or LAN multiplayer with a friend.
Built from scratch in OpenGL and C++. Includes input management, collisions, sprite system, animator and more. Source available on GitHub.
Drawing app where every action (color, background, brush, pause, reset) is controlled by hand position alone, no input devices.
My core. Building handheld AR and immersive VR experiences in Unity for mobile devices, with attention to spatial UX and platform-specific performance.
From gameplay loops to engine internals. Multiplayer prototypes, contest-winning indie titles, and a full graphics engine written from scratch in OpenGL.
Beyond games: control of lighting, video and LED for live productions. Years operating industry-standard rigs in stage and event environments.